Post by e^(jpi)=-1 on Dec 18, 2007 2:07:28 GMT -5
Hello,
I don't play on your servers much (I don't play on anybody's servers much actually - too busy with school), but I think you know my brother quite well - M1A1-Abrams.
He and I have been testing a new map that I built, based on Mout McKenna. I have seen your McKenna map - it is quite nice. I started my map before yours was released, but after it was announced (hey it was just me working on it and I worked on again off again).
My map is not quite done, but it is ready for its first public alpha - and this is it.
New features:
The elevator is, as far as I know, unique. Other maps have similar elevators, but not for more than 2 floors - more floors changes it all. It is not entirely bug free, but it works well based on what I had (mainly aiScript). A proper implementation needs a priority queue, logic, and a mover that can jump to specific keyframes. Being able to set maximum velocity for the mover would be nice too. My implementation only allows 1 use to be active at any one time and the elevator kind of jumps and has to loop around to go down. If only u script were allowed...
Incomplete portions
So, some suggestions would be welcome. The first is which bible verse should be on the screen in church? The next is, what to do with grey building? The thought is to make it an office building. Maybe the 4th floor could be executive offices and conference rooms, the 3rd floor could be cubicles/offices, the 2nd floor could be one big computer lab, the 1st floor could be a visitors area and reception area, and the basement could be a lounge area.
Otherwise, what areas do you like? What would you like to see improved?
Preview:
Map:
files-upload.com/files/684942/McKenna2Alpha1.aao
Click that link, don't right click and select copy link location or save target as.
Oh, and the name is McKenna2 (fancy name, I know).
Enjoy!
I don't play on your servers much (I don't play on anybody's servers much actually - too busy with school), but I think you know my brother quite well - M1A1-Abrams.
He and I have been testing a new map that I built, based on Mout McKenna. I have seen your McKenna map - it is quite nice. I started my map before yours was released, but after it was announced (hey it was just me working on it and I worked on again off again).
My map is not quite done, but it is ready for its first public alpha - and this is it.
New features:
- Fully working 6 floor elevator (a first for AA as far as I know)
- Reworked tunnel system
- New, additional tunnel system
- New basements for many buildings
- Reworked church building
- Reworked grey building (not complete)
- Paved road system
- Slightly relocated buildings (you can walk all the way around them now)
- Access to roofs of grey building, white building, and church
- New landscaping
- Change to daytime (looks like morning, actually)
- More objectives
- Random objectives
- A new building (a gazebo)
The elevator is, as far as I know, unique. Other maps have similar elevators, but not for more than 2 floors - more floors changes it all. It is not entirely bug free, but it works well based on what I had (mainly aiScript). A proper implementation needs a priority queue, logic, and a mover that can jump to specific keyframes. Being able to set maximum velocity for the mover would be nice too. My implementation only allows 1 use to be active at any one time and the elevator kind of jumps and has to loop around to go down. If only u script were allowed...
Incomplete portions
- Elevator seems to have some bugs
- Grey building is mostly empty
- Bible verse on church screen is still test text
So, some suggestions would be welcome. The first is which bible verse should be on the screen in church? The next is, what to do with grey building? The thought is to make it an office building. Maybe the 4th floor could be executive offices and conference rooms, the 3rd floor could be cubicles/offices, the 2nd floor could be one big computer lab, the 1st floor could be a visitors area and reception area, and the basement could be a lounge area.
Otherwise, what areas do you like? What would you like to see improved?
Preview:
Map:
files-upload.com/files/684942/McKenna2Alpha1.aao
Click that link, don't right click and select copy link location or save target as.
Oh, and the name is McKenna2 (fancy name, I know).
Enjoy!