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Post by shadowhunter on Feb 20, 2005 21:03:01 GMT -5
I know that most people really liked the new maps, especially urban assault. I don't know what you people think about this but i think it would be a good idea to put one of the -=Of-God=- servers on one of the new maps for a few days.
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Post by ghost on Feb 20, 2005 22:47:49 GMT -5
Yes that would be fun. Also we wouldn't have to worry about being cussed or kicked for not knowing where to go etc.
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Post by kenshee on Feb 21, 2005 2:29:44 GMT -5
Nice ; like the map urban assault, 3 servers on mout is to much i think , i play to much mout , it would be a nice to play another map on the of-god servers.
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Gz^-Forge-
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Post by Gz^-Forge- on Feb 21, 2005 3:08:42 GMT -5
I agree that it would be nice, but having them there on MOUT makes them a nice backup if server 1 crashes. When server 3(formerly Stony Man) was on different maps, it never seemed to have anyone on it. Maybe I was just there at the wrong times. Just my .02.
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Post by Peace-=Of-God=- on Feb 21, 2005 3:10:32 GMT -5
#1 stays on MOUT McKenna, and no one should move it to any other map than McKenna for any purpose, unless it has been authorized by me personally -- that's our main recruiting and tryout arena, as well as our most visible outreach area.
As for #2 and #3 -- every time in the past that I have set either or both of these to other maps (even the "latest and greatest" maps), NOBODY PLAYS ON THEM! Bridge, CSAR, Hospital -- you name it, we've tried it -- and nobody goes to those servers unless they're on McKenna.
If you can guarantee 18 players in the server 24/7, I'll put it on a different map -- until then, they're staying where they're getting playing time. I have no desire to pay $55 / month for a server and then leave it sitting idle on a map where no one will play on it -- it's a waste of God's money.
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Gz^-Forge-
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Post by Gz^-Forge- on Feb 21, 2005 3:25:49 GMT -5
Ah, so I wasn't crazy. I did play bridge crossing a few times with Messanjah when SM was there, but it was pretty empty while we were there.
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Post by Dancer-=Of-God=- on Feb 21, 2005 13:20:19 GMT -5
I requested once for a switch to Bridge Crossing but i hardly played when it did. too much work
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Post by =FLer=FireFox (Josh) on Feb 27, 2005 22:07:26 GMT -5
I would play on them, but my computer can't handle them....5-10fps just doens't cut it! I bought myself a new gfx card today, so that should help...i hope.
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Post by Fortress-=Of-God=- on Feb 27, 2005 22:48:52 GMT -5
i played on it when i could find it on urban assault
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Messanjah (Tyler)
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Post by Messanjah (Tyler) on Feb 28, 2005 0:09:51 GMT -5
Unfortunately, I haven't been playing much at all lately, something about getting 34GB of data lost... Now I (we, Finger & myself) run SuSE Linux 9.0 on the same PC that used to run WinXP. AA doesn't run as well on Linux as it does for Windows -- 5-8FPS instead of 15-20. I guess I just need a new computer! ;D ;D Oh yeah, on topic: I had fun while #3 was on Bridge, but Iron's right, there wasn't a lot of people there. I watched it sit idle on SF Hospital and CSAR too, not just Bridge. I think we should keep #2 and #3 away from normally SF maps like Hospital and CSAR, seeing as those maps don't take advantage of the SF scripts we have set up for them. Maybe put them up on Collapsed Tunnel or Insurgent Camp... $.02
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Post by Dancer-=Of-God=- on Feb 28, 2005 16:36:33 GMT -5
I haven't played much on #2 nor #3 either. lot's of work and the time i do have i spend on a new game ToonTown....so much fun lol.
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Gz^-Forge-
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Post by Gz^-Forge- on Feb 28, 2005 16:52:58 GMT -5
I haven't played much on #2 nor #3 either. lot's of work and the time i do have i spend on a new game ToonTown....so much fun lol. With the addition of the mines, server 2 is literally a mine field now(pun intended). Had fun trading mines with Rusty the other night, but it was frustrating to keep getting blown to bits by a teamate that never reported where they hide them(like in between tires or in corners, where they are harder to see). I couldn't believe how many draws I have seen on that server since the mines got put in. Rushing has become a VERY DANGEROUS proposition on server 2 now. On the flip side, it is fun to get a kill or two 2 minutes after you die. ;D
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Post by Dancer-=Of-God=- on Feb 28, 2005 17:27:57 GMT -5
are we the only servers on MOUt that include PDS mines ? If so.......HOOAH ;D haven't tried it yet tho
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Post by charlie on Feb 28, 2005 18:07:15 GMT -5
man there crazy fun i love them
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Post by Peace-=Of-God=- on Feb 28, 2005 18:29:24 GMT -5
Yeah, looking forward to fun with PDM's myself -- haven't gotten to play much due to the crazy weekend! Maybe tomorrow -- it's supposed to snow like crazy tonight!
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Patriot(Tim)
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Post by Patriot(Tim) on Mar 1, 2005 13:25:50 GMT -5
What are all those mines people are talking about? I'd love to try em out!
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Post by Peace-=Of-God=- on Mar 1, 2005 13:57:06 GMT -5
Go to server #2 -- and bind a key (like 6) to grenademine. Then go have fun killing your teammates (and occasionally some enemies, too ;D).
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Gz^-Forge-
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Post by Gz^-Forge- on Mar 1, 2005 14:32:59 GMT -5
And for even more fun, don't tell anybody where you put the mines. Then hum everyones favorite tune, Roe Roe Roe your boat. ;D They are fun, and could be quite useful if teamates told eachother where they were(the mines). I played the other night with a couple people that hid those things in some pretty cool places, and let all of us know right away to stay away from those spots(not telling where, trade secret . A little while later, they were gone and the TK fest started. I like them, but I don't if that makes any sense. They would probably be alot of fun on a map like woodlands. You could hide 'em in the corners of the tents, and no one would ever see them.
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Messanjah (Tyler)
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Post by Messanjah (Tyler) on Mar 1, 2005 21:36:21 GMT -5
Do both #2 and #3 have the mines? If so, could we lose them on one server? I think the game goes faster without the mines... Just a suggestion.
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Gz^-Forge-
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Post by Gz^-Forge- on Mar 1, 2005 21:52:53 GMT -5
Just on server 2, unless something has changed. I agree, the mines do tend to slow down the game and virtually eliminate rushing.
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