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Post by Gamer-=Of-God=- (Tim) on Feb 6, 2006 20:01:33 GMT -5
I found 3 places, one under [AGP.AGP_GameInfo] and another under [AGP_Gameplay.AGP_GameTeamObjective] and the third under [AGP_Gameplay.AGP_GameSinglePlayer]. Hope this helps.
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Post by Dream-=Of-God=- on Feb 6, 2006 20:09:00 GMT -5
Oh snap! Missed that third one. Thanks Tim.
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Post by artist710 on Feb 6, 2006 20:56:17 GMT -5
I need to get in some offline practice again... I need to work on nading high windows and stuff... I was playing Urban and tried to flash Foxtrot, only to have the flash come down and land right on top of me... But another time, I saw a guy in Foxtrot, pulled a nade, and just as I let go of the mouse button the game had a huge lag spike. When the spike came down, I was dead - but somehow the nade had gone through the window and killed the guy!
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Post by imonkeyboy on Apr 19, 2006 21:29:13 GMT -5
<<--raising the thread from the dead , + = I just wanted to note another change in 2.6, to get unlimited ammo in practice mode type: "paramsammo 1/0" without quotation marks, 1 is on and 0 is off. also, already mentioned here but in case you missed, to summon an opfor the command line is now: summonNPCsoldieryou can no longer summon different characters. Those days of filling mout street with docs/nurses/angry airborne instructors and fragging them are over . carry on soldier...
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Post by logan on Apr 19, 2006 21:47:09 GMT -5
how do you make the fake opfor to move and how do you amke your self invicable
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Post by Gamer-=Of-God=- (Tim) on Apr 19, 2006 22:07:19 GMT -5
"walk" "god"
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Post by Dream-=Of-God=- on Apr 19, 2006 23:36:18 GMT -5
It's funny how invincibility is generally always attached to God. After all, He is everlasting, yet people won't even acknowledge Him. I can understand, though. I've been there, done that. All can we do is pray.
Anyway, way off-topic. I use single-player a lot to make sigs and get a feel for maps that I don't know very well. I may start practicing nade throws, as well, but I usually like to do it online because you aren't getting shot at or have to worry about enemies around you in singleplayer.
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Post by {CS}1Sg.Witness]CO[ (Phil) on Jul 13, 2006 23:08:20 GMT -5
I cant get the soldier summoned I made a bind,I typed it in, and made easy bind but nothing happens it does not say camand is wrong or anything plus I checked spelling on it ever time to but nothing happens so can i get some help.
Ps, Phil God Bless all!
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Post by {CS}1Sg.Witness]CO[ (Phil) on Jul 13, 2006 23:09:37 GMT -5
NVM IS SEE NOW
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Post by {CS}1Sg.Witness]CO[ (Phil) on Jul 14, 2006 19:47:42 GMT -5
OK I need alot of help lol #1: the summon want move or shoot at me and I type class r and walk all they do is arm them self i can only get one to shot at me at first but he wont move than all the others dont move at all or shoot. #2: I cant firgure out which amyops fill its becuase none have INI. behind them and there is like 3
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Post by Dream-=Of-God=- on Jul 15, 2006 17:49:18 GMT -5
Your Armyops.ini file is in your America's Army/System folder.
And the NPCs won't move at all. Once you summon a NPC soldier, and type in walk in the console, they have to see you or hear you around them in order for them to arm themselves and start shooting at you. Once they've armed themselves, they'll shoot at you.
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Post by {CS}1Sg.Witness]CO[ (Phil) on Jul 16, 2006 13:26:19 GMT -5
But there is like 3 amryops files but none say ini. behind them.Thxs they do shoot at me ok.
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Post by Peace-=Of-God=- on Jul 16, 2006 13:35:08 GMT -5
In Explorer, go to "Tools -- > Folder Options". Click the "View" tab, and uncheck "Hide extensions for known file types" -- then you'll see which one is the armyops.ini (it'll be around 24KB).
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Post by {CS}1Sg.Witness]CO[ (Phil) on Jul 16, 2006 13:53:32 GMT -5
Thxs Jeff this is so kool!
Ps, Phil God Bless all!
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Post by Armies-=Of-God=- {Josh} on Aug 10, 2006 12:35:46 GMT -5
Here's a great way to get some "live" target practice against opponents that aren't quite as quick and smart as the average AAO gamer that you might face online. I've been using this technique for about a week now, and it has made a noticeable improvement in my gameplay. To begin with, you'll need to have a key bound for the following command (I use F10 for mine): summon agp_characters.NPC_SoldierThis command creates an OpFor soldier 'dummy' in front of you (in single-player training mode only). Now, open AAO, but instead of going into the 'Deployment' area, bring up the console by hitting the ` key, then type: start mout_mckennaYou will see the game loading as normal (but without the squad and position selection screens). Once you are standing in the Honor spawn area, your console should still be open; type: class rHint: you can substitute the code for whatever class you want to be for the "r" above. For training purposes, I recommend either "r" (Rifleman) or "ar" (Automatic Rifleman), since that's what you'll be using at the McKenna MOUT site. But just for fun, feel free to try some of the other codes, like "s" (Sniper), "svd" (OpFor Sniper), "ak" (OpFor Rifleman), "rpk" (Opfor Automatic Rifleman), "g" (Grenadier--M203), or my new favorites: "at4" (anti-tank rocket), "rpg" (rocket-propelled grenade launcher), and "sf" and "spr" (SF and SF Sniper). After you enter your class selection, you'll receive your weapon and be able to move around in the map. You will now need to create the OpFor army; to do this, just stand with a couple of feet between you and any obstacles, and hit the key that you bound for creating the OpFor dummies. You will instantly see the OpFor dummy standing in "ghost" mode--arms stretched straight out. They are somehow comfortable at staying in this position until you tell them to move by opening the console and typing: walkAs soon as you do this, the OpFor dummies will lower their arms, take up arms--MILES AK-47's, to be precise--and start walking around. You will then have very little time before they start shooting at you--I recommend that you shoot first and ask questions later, if you have any to ask! (They usually don't answer anyway.) :-) Before I issue the "walk" command, I usually wander around the map and deposit 5-10 squads of 3-5 OpFor dummies each at random locations. Unless you have a hyper-super-computer, I wouldn't recommend going up against more than 50 OpFor dummies at once. Your computer operates and "thinks" for all of the OpFor, so your game progress can be very laggy if there's a lot of OpFor on-screen. Once I get the OpFor in place and issue the "walk" command, then I roam the map and try to pick the OpFor off as rapidly and as accurately as possible. Objectives are meaningless in this type of training (you can secure all three and continue playing), so I don't bother with them. Once either you or all the OpFor are dead (keep a count while you're placing them!), use the 'disconnect' command to end your session, or 'reconnect' to start over. Or, if your health is still fine, use the 'killpawns' command to remove all the OpFor corpses and start over. Okay, that's it for now. Give it a try, and let me know how it works out for you! ****************************NOTE: Thanks and a great big "HOOAH!" go out to Koroush Ghazi (a.k.a. PersianImmortal), whose "America's Army Tweak Guide" gave me the idea for this training exercise. The information that I used to create this is on the third page of the guide, but if you get some time, read the whole guide. If you do, I can almost guarantee that you'll learn something new about this great time-waster we call AAO! Thanks again, PersianImmortal! Thanks for the advise peace i cant with to try it out myself
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ForChrist-=Of-God=-
Retired Clan Member
FINAL PROMOTION: was called Home 12/02/2007
[/b]"Well done, good and faithful servant; enter into the joy of your Lord!" [/center]
Holy is the ?Lord of Hosts!?plg%%530070%%
Posts: 2,923
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Post by ForChrist-=Of-God=- on Aug 10, 2006 13:19:56 GMT -5
Yeah, there is a lot you can learn in offline single player. And I think in 2.7, the AI will be a lot more animated and will make an even better learing experience for those just starting out in AA. Looking forward to it. Bro Jeff a.k.a. [shadow=red,left,300][glow=red,2,300] †_FC_†™[/glow][/shadow]
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Post by Armies-=Of-God=- {Josh} on Aug 15, 2006 12:38:46 GMT -5
I cannot get any soldiers to apper on the map any tips on how to figure this out
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Post by Dynasty-=Of-God=- (David) on Aug 15, 2006 12:40:07 GMT -5
SummonNPCSoldier should work
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Post by Armies-=Of-God=- {Josh} on Aug 15, 2006 13:55:57 GMT -5
SummonNPCSoldier should work Thanky you i got it to work now
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Post by Armies-=Of-God=- {Josh} on Aug 28, 2006 20:18:51 GMT -5
. To begin with, you'll need to have a key bound for the following command (I use F10 for mine): summon agp_characters.NPC_Soldier! [/i][/quote] How do you get a key bound to set summonnpcsoldier?
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