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Post by andrewbuddy12 on Oct 2, 2008 6:20:46 GMT -5
Hey all... sweet update here. As of these two threads: forum.americasarmy.com/viewtopic.php?t=283005&page=6 (look at the second post, and read from there[ EDIT: it looks like the moderators cleaned up all the posts associated with this topic. They were there... but they're gone now]) www.dfg-gaming.com/Evo-Forums_-_file_-_viewtopic_-_t_-_108.htmlI have determined that the release notes for 2.8.4 have been leaked, though inadvertently. There appears to be a new "launch program" similar to the one we currently have in development for the next version of AA. In that launch program, which you can download from the second link, are included the release notes for 2.8.4. Fortunately I am under no NDA... ;D so I can post these to you. I have done my best to copy and paste the notes, though teh format on the app makes it difficult. Enjoy. Here are two SS's of this new app(sorry for the small size... might have to put on your reading glasses): Release notes in the next post:
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Post by andrewbuddy12 on Oct 2, 2008 6:23:06 GMT -5
======================================================= What's new
New ES2 Training & Co-op missions -----------------------------
ES2 MOUT McKenna (Training)
"Every Soldier a Sensor (ES2) is a potential information collector and an essential component to help reach situational understanding. Every Soldier develops a special level of situational awareness simply due to exposure to events occurring in their Area of Operations (AO) and has the opportunity to collect information by observation and interaction with the environment and the population. The increased situational awareness that soldiers develop through personal contact and observation is a critical element of the Brigade and Battalion's ability to more fully understand, react to, and control the operational environment.
On today's battlefield, information dominance is crucial and the soldier is the Commander's most valuable weapon. By diligently observing the environment the soldier will be able to identify and report objects, people and events which contribute to Command's full understanding of the AO. Things worth reporting include objects which are dangerous or seem out of place, people who are behaving in a suspicious manner, and things which are obviously related to enemy activity (such as weapons, explosives and uniforms). As information is being reported by all soldiers, Command may then be able to put together seemingly disparate information to attain a more complete view of the AO and will be better able to direct soldiers in the field."
The McKenna MOUT site is the location where training in the concept of Every Soldier a Sensor will occur. Players must use key clues to find an IED cache while engaging enemy targets in a timed environment. A Go or No-Go will be given based on number of suspicious objects observed and reported, time of completion, and number of enemy targets engaged. Successful completion of the ES2 training will allow players to accrue points for observing and reporting suspicious objects within the ES2 Border Co-operative Multiplayer level.
ES2 Border (Multiplayer Co-Op)
"Intelligence has identified this small border village as a hotbed for hostile activity and the likely source of IEDs used in recent attacks. The local population is a mix of insurgents, sympathizers and pro-democracy civilians. The sprawling village borders a highway which will be used increasingly in the coming months for friendly troop and supply transport. It is imperative that the insurgency here is addressed with as little negative impact as possible on civilian infrastructure and that any IED related activity be eliminated."
This version of the Border level hosts a co-operative mission where a small village area with low hills is home to an armed group of insurgents. Teams are encouraged while on patrol to be on the lookout for suspicious objects which may lead to clues about current activity within the village.
======================================================= System Requirements (have not changed):
System Requirements =============================================================================== The General System Requirements for America's Army are: - Video card supporting Pixel Shader 2.0 or later with at least 128MB RAM. - Any modern Intel or AMD processor. This can include Intel Core2 Duo or AMD Athlon 64 or Intel Pentium 4*** - English version of these Operating Systems:
- Microsoft Windows(r) 2000 SP4 - Microsoft Windows(r) XP SP2 - Microsoft Windows(r) Vista SP1 - 512Mb RAM or more. - 3.5Gb of uncompressed hard disk space for game files - DVD-ROM (not required for downloaded installations) - Mouse and keyboard - DirectX(r)9.0c or later - 100% Compatible DirectX 9.0 soundcard - Internet connection
*** - Please note that the Clock Frequency required to player America's Army has been omitted due to performance differences between processor vendors and their processor families. Systems running Intel Core2 Duo or AMD Athlon 64 require lower CPU clock frequencies to run America's Army efficiently. Systems using Intel Pentium 4 may require higher clock frequencies due to the nature of the products design - as a guideline generally the higher the core frequency the better the expected performance.
======================================================= Technical Notes =======================================================
******************************************** ** IMPORTANT NOTE FOR SERVER HOSTS/ADMINS ** ********************************************
NOTE: The cooperative missions will take significantly more CPU resources to run during normal gameplay due to the additional AI processing load (shared between the server & client). Server hosts planning to run Co-Op servers should plan accordingly. In addition, players running a Co-Op server and client on the same machine will experience heavy CPU demand.
It is recommended that server rotations switch only from Co-Op level to Co-Op level, or MP to MP level for best performance.
-------------------------------------------------------- GAME PORTS: --------------------------------------------------------
The internet ports currently required to be open for America's Army v2.8.1 are listed below:
UDP - 1716, 1717, 1718, 8777, 27900 TCP - 14200, 20025-45, 20046, 20047, 20048, 28910
UDP ports explained: 1716 for the Game, 1717 for the GameQuery, 1718 for the Master Server Query, 8777 for the Standard UT Query, and 27900 for GameSpy.
TCP ports explained: 28910 for GameSpy 20025-45 for MBS Game Server, 20046 for the Auth server, 20047 for MBS, 20048 for DCDS, and 14200 for LAN.
What's Fixed =======================================================
NOTE: This list only includes bugs present in v2.8.3.1 that have been fixed. Bugs fixed related to new v2.8.4 features and certain security/exploit fixes have been removed from this list.
Map Specific
- River Village: Fixed player blocking volumes so that players can no longer get on top of the AC units.
Miscellaneous
- Fixed a bug that prevents Weapon from coming back from the low ready - position after sprinting - - Fixed a bug that caused player to be unable to sprint after throwing a grenade while in scoped view. - - Fixed a bug that allowed a player to be able to select a grenade while firing - - Fixed a bug that causes an M4 with reflex sight to have a brief frame pop when player goes into zoom mode - - Fixed a bug that prevents M4 from coming back up after left-clicking while going up a ladder - Fixed a bug that allowed players to jump higher than allowed aka 'superjump' - Fixed a bug that was preventing a death message from being seen when killed by the Medevac Chopper's Rotor Blades - Fixed Ingame Ban System
UI/HUD
- Fixed a bug that prevented carriable objectives from showing on the HUD when a weapon is shouldered. - Fixed a bug that caused all text to disappear in dead chat after using Commo binds. - Fixed an AA MBS filter bug causing bullets to not stick - Fixed a bug showing incorrect points on player scoreboard on Forceclassed servers. - Fixed a typo in forceclass disabled notification message. Also fixes demorectogglesound (and muzzle flash) so displayed console message matches true state. - Fixed a bug on AA MBS Filter for Minimum Honor that does not return desired result
Improvement
- AI improvements for hearing and improvements to network and CPU usage for non-relevant AI - Improved distance calculations used in hearing to reduce # of calculations necessary. - Disabled the delayed start on coop maps. - Improvements to AI grenade throwing logic - much more accurate distance calculation, new logic that considers new calculation when deciding to throw, reduced min distance to just outside of frag damage radius, and adjusted aiming logic so AI should be better at grenades but still far from perfect (have +/- 5m max distance for distances less than max throw distance). - Adjusted AI cover seeking logic to better handle selecting from multiple available cover locations
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Post by Hillbilly-=Of-God=- (Steve) on Oct 2, 2008 11:36:01 GMT -5
yay that bug was really startin to get on my nerves. happens whenever i give a binded warning... any idea on a release date?
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Post by andrewbuddy12 on Oct 2, 2008 11:51:57 GMT -5
No clue...
In my personal opinion, I think it will come out this month, or at latest in November. But, that's just my gut feeling based on circumstantial evidence. There is no concrete "proof" that it would come out when I think it will.
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Post by Skater-=Of-God=- on Oct 2, 2008 15:34:18 GMT -5
Thanks, Andrew. Good stuff.
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Post by GodzGlory-=Of-God=- on Oct 2, 2008 15:54:32 GMT -5
Sweet I hope its good.
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Post by Learner-=Of-God=- on Oct 2, 2008 18:35:40 GMT -5
Cool! I really wanna try out that new MOUT map.
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Post by Created-=Of-God=- (Matt) on Oct 3, 2008 13:44:46 GMT -5
Sounds good. ES2 Border sounds sweet...I wonder how many people will be running it?
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Post by Phalanx-=Of-God=- (James) on Oct 3, 2008 16:10:03 GMT -5
Interesting. I'm curious to see the new co-op missions in action. Since I'm a much better marksman in real life and in airsoft than I am with a mouse and keyboard, I have a feeling I'll be sticking to those missions more than going competitive multiplayer.
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Post by andrewbuddy12 on Oct 3, 2008 17:43:08 GMT -5
I kid you not, in the past week during which I've been playing coop straight, there are more servers, and more new players on coop than anything else. In my opinion, I think the coop's what's killing the multi-player side of this game. haha. It's cool that people love coop, but its astounding how it's helped to empty the other maps.
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Post by Learner-=Of-God=- on Oct 3, 2008 20:41:14 GMT -5
I love coop. Its sooo much easier than against real-life players. ^^ Maybe this update will change that...
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Post by andrewbuddy12 on Oct 3, 2008 22:51:00 GMT -5
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Post by Skater-=Of-God=- on Oct 4, 2008 9:35:36 GMT -5
Awesome.
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plcbratboy
Former Clan Member
plg%%741298%%
Posts: 229
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Post by plcbratboy on Oct 5, 2008 15:01:07 GMT -5
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Post by Missionary-=Of-God=- on Oct 6, 2008 16:13:59 GMT -5
I kid you not, in the past week during which I've been playing coop straight, there are more servers, and more new players on coop than anything else. In my opinion, I think the coop's what's killing the multi-player side of this game. haha. It's cool that people love coop, but its astounding how it's helped to empty the other maps. i know for me it is nice to play co-op maps because you dont have to worry about people glitching or using questionable techniques.... i have never had an AI jump around a corner and shoot me in the head
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Post by Skater-=Of-God=- on Oct 6, 2008 20:38:04 GMT -5
i know for me it is nice to play co-op maps because you dont have to worry about people glitching or using questionable techniques.... i have never had an AI jump around a corner and shoot me in the head That's some hardcore techniques. I, myself, would call hax.
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Post by andrewbuddy12 on Oct 7, 2008 16:50:09 GMT -5
THE END IS NIGH! REPENT! REPENT! REPENT! LOLOL haha... no the world isn't ending. However, 2.8.3.1 is coming to a close. ;D hehe. On the AA-MBS website, there is a 2.4.0 based server which is not a beta server. It is actually a " Hosters.at TestServer - =VAU=Clanserver (5 Minutes Rounds!)" server... so, I don't quite know what that means, but I figure it's a good thing that beta-servers aren't on 2.4.0, and private servers are. HOOAH! www.aa-mbs.com/serverlookup.php?ip=194.153.116.91%3A1716
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plcbratboy
Former Clan Member
plg%%741298%%
Posts: 229
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Post by plcbratboy on Oct 7, 2008 18:10:47 GMT -5
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plcbratboy
Former Clan Member
plg%%741298%%
Posts: 229
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Post by plcbratboy on Oct 7, 2008 18:14:12 GMT -5
?!?!?! Poland can have a 2.4 server but US ( AA made) can't!?!?! lol I'll get on it
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Post by Armies-=Of-God=- {Josh} on Oct 8, 2008 7:33:47 GMT -5
Thx for updating us guys im really likeing what i see in what bugs are getting fixed and happy to see how updated the game is getting I just hope my cp will be able to run with all that.
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